![]() ![]() Sil is the only one I'm familiar with, but it's a massive departure from Vanilla. Other fairly current variants include Halls of Mist, UnAngband, Quickband (12 levels only), Portralis, TinyAngband. The most notable of the big changes of theme is probably Steamband, which is a Steampunk-themed variant where the player starts at the centre of the Earth and travels to the surface it has a complete rethink of the race/class/skills divide too. NPPAngband was introduced during a slow patch in Vanilla development as "how Vanilla would be with more aggressive development" it largely took aspects of Oangband and another popular variant of the time, EyAngband. ![]() It's original maintainer then took on Sangband - Skills Angband, which has skills in place of classes. Oangband was externally Vanilla-like but rethought some of the assumptions, notably the combat system. Note that PosChengband is a fusion of Chengband and Posband, a variant where you could play as a monster. Many variants (also mostly dead now) branched from it, including Hengband (-> Chengband ->PosChengband), CthAngband, Gumband, ToME 2. Not developed for 13 years, althogh there was a continuation Z+ a few years back. Zangband was the first major variant introduced the wilderness, new towns, quests etc that you'll have seen in PosCheng. Been around 25 years, still developed, beloved of many (I'm biased, I'm the current maintainer). Vanilla Angband is just a straight 100 levels of dungeon, kill Morgoth at the bottom. It has a tutorial and a manual, and is easy to get into but hard to master. It is an exceptionally well-crafted and beautiful game, though, and well worth playing. Sil is actually hardly an Angband variant, although it derives from Angband via NPPAngband. Well, for a start, nothing is as crazy as PosChengband :)
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